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This review originally appeared in New Edge Sword & Sorcery Magazine Issue #3, released on December 9, 2024.

Shared World

By Jonathan Ball, GMB Chomichuk, James Gillespie, Chadwick Ginther – Stranger Fiction Inc. – November 20, 2023

Review by Robin Marx

Released under the auspices of Jonathan Ball’s Stranger Fiction Inc., Shared World collects six short stories by four Canadian authors, all taking place within the same jointly created Sword & Sorcery setting. While the concept of a shared Sword & Sorcery world immediately summons to mind Robert Asprin’s enduring Thieves' World series, surprisingly no acknowledgment is made of this antecedent. Instead, Silvia Moreno-Garcia’s introduction hearkens back to the days of Weird Tales magazine, when names and motifs from H. P. Lovecraft’s Cthulhu Mythos horror stories began cropping up in the more fantasy-oriented creations of his correspondents Robert E. Howard, C.L. Moore, and Clark Ashton Smith. The argument is that not only is there a long history of cross-fertilization between authors working in the pulp fantasy milieu, but that elements of Lovecraft’s Mythos in particular have had a strong presence in Sword & Sorcery fiction since the earliest days of the genre. Shared World is positioned as an heir to this literary tradition.

The setting of Shared World is a post-apocalyptic one. In the distant past, a great human civilization approached godhood. A mysterious calamity wiped out their kingdoms, however, leaving their monolithic ruins scattered across the shunned and monster-infested Once Lands. Various tribal societies keep to the less inhospitable margins of the wilderness, but one dominant metropolis has coalesced in the form of Khyber, a mighty city serving as a central gateway to three continents. Elements of the Cthulhu Mythos are prominent in Shared World, with several stories concerned with strange gods of the “dead but dreaming” persuasion. The tales are united by a central tension between characters striving to keep those ancient gods dormant and those seeking to hasten their return.

While the stories are presented in a mixed order for variety’s sake, each of the Shared World contributors has a particular focus. For example, both stories co-written by GMB Chomichuk and James Gillespie deal with members of the Vani, a tribal people, and begin with the same inciting incident: a Vani apparently driven mad by greed has slain the Spear King and sold his seven children into slavery. “Kaa-Rokaan,” the first story in this diptych, involves a Vani scout who ventures forth to rescue the enslaved tribesmen. Rokaan is assisted in his task by the totem spirit, or “Kaa,” of a crow. While he is initially disappointed in not being chosen by a more martial totem like Bear or Boar, Rokaan eventually comes to appreciate his spiritual ally’s strengths as he deals with the alien obstacles barring the path to his enslaved comrades. “Kaa-Shufa,” the second entry by Chomichuk and Gillespie, follows the Bear totem warrior woman tasked with pursuing Lothar, the traitor who killed the Spear King and sold his offspring. Shufa learns that Lothar’s heinous crime was motivated by desperation, and the two become uneasy allies in a quest that leads them deep underground, where yellow lichen-infected cultists attend to an alien god on the verge of an apocalyptic awakening. The Chomichuk/Gillespie stories are an intriguing blend of First Nations mythology and Lovecraftian horror, with resourceful heroes and their inscrutable spiritual allies pitted against eldritch threats.

Chadwick Ginther’s two contributions to the anthology are set in Khyber, a crowded and colorful metropolis pleasingly reminiscent of Fritz Leiber’s Lankhmar, or Sanctuary of Thieves' World fame. In “When the Gods Send You Rats,” a heavily tattooed midwife (inscribed with songbirds for babies delivered and crows for enemy lives taken) is attacked by a humaniform swarm of rats bearing an enchanted crown. She joins forces with the Rat-King, one of Khyber’s ubiquitous Rat-Catchers, and the pair soon discover that the rodents of Khyber are attempting to summon an extradimensional entity that threatens to devour the entire city. “Red” is another excursion deep below Khyber. When her dissolute haberdasher brother Needle is abducted under mysterious circumstances, deadly swordswoman Redala visits a string of Diviners and disreputable underworld figures in an effort to pick up his trail. While we only get a small taste of the setting, both of Ginther’s stories present Khyber as a bustling and chaotic city filled with bizarre communities, each with their own social codes and mores—fertile ground for Sword & Sorcery adventures.

Jonathan Ball’s pair of stories return to the tribal side of the setting. Both tales feature Draxas, a beastlike woman cast out from the matriarchal Shaaraka cannibals for the heresy of atheism. In “There Were Once Words,” Draxas tracks a hooded sorcerer through blighted wildernesses, eager to learn about the sleeping gods he serves. She ends up with more than she bargained for in her final confrontation with the sorcerer. “Circle of Stones” is a sequel that deals with the fallout of her fateful encounter with the sorcerer. Half of the story is a flashback dealing with Draxas’ bloody expulsion from the Shaaraka, and the remainder centers on her newfound devotion to dark gods. Ball’s entries emphasize mood over plot, and Draxas is an interesting—if challenging—character. Clad in leather of human origin and messily slurping the marrow from women’s bones, it wasn’t until a few pages into her introduction that it became clear Draxas was intended to be human, rather than a ghoul or some other monster.

Despite its regrettably bland title, Shared World is a fascinating literary experiment. The anthology was released simultaneously with Khyber, a companion collection of stories by Ginther. Although they have not yet appeared at the time of this writing, Once Lands by Chomichuk & Gillespie has been announced, as well as Draxas by Ball. The Shared World project’s website has an open call for contributors, and it will be interesting to see if the Once Lands are adopted by writers outside of this initial circle. With plenty of space for further development, Shared World offers a tantalizing look at a Lovecraftian Sword & Sorcery setting boasting a lot of potential.

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This review originally appeared in New Edge Sword & Sorcery Magazine Issue #1, released on November 30, 2023.

Woman of the Woods

By Milton J. Davis – MVmedia, LLC – June 13, 2013

Review by Robin Marx

While Charles R. Saunders may have founded the “Sword and Soul” sub-genre of fantasy, Milton Davis has quickly become one of the field's most indefatigable contributors and promoters. Through his publishing house MVmedia and via collaborations with other creators (including Saunders himself, prior to his 2020 passing), Davis continuously works to create and lend a platform to African- and African diaspora-inspired fantasy and science fiction literature.

Set in the world of Uhuru, which previously appeared in Milton's Meji series, Woman of the Woods follows the adventures of Sadatina. Born to a member of the Shosa, an elite corp of spiritually-imbued fighting women who are forbidden from possessing families of their own, Sadatina is bequeathed to a warm but humble farming family. Even separated from her birth mother, Sadatina distinguishes herself from her adopted family with her superior athletic and hunting ability.

Tragedy strikes, however, when at the tender age of 13 she finds herself drawn into an inter-generational conflict between her people—the Adamu—and the Mosele. Driven from their lands by the encroachment of the Adamu, the Mosele have submitted to the dark god Karan. While the Mosele's counter-invasion was barely fended off long ago, ever since the Adamu have been plagued by sporadic attacks from Karan's servitors: demonic creatures called nyoka (“serpent” in Swahili). One such raid claims the lives of Sadatina's family. She vows revenge, making a home in the wilderness and hunting the nyoka with the assistance of her inborn martial ability and her loyal “sisters”: a pair of orphaned lionesses Sadatina has raised since they were cubs. Viewed with both awe and fear by the people of surrounding settlements, she becomes known as the “Woman of the Woods.”

Her solitary battle does not last long, however. Word of her nyoka-slaying prowess spreads as attacks intensify, and she is sought out by the Shosa as a potential recruit. Sadatina is suspicious of urban society and hierarchy, but the threat of Karan's nyoka grows by the day. Her own quest for vengeance and the needs of her people inevitably push her into assuming a central role in the conflict. Over time she gains new skills and weapons, but also heavy responsibilities and nagging doubts.

Gender is handled in a nuanced fashion in Woman of the Woods. The Shosa warrior women are an accepted and valued part of society, but they are also a breed apart. One must be chosen by the god Cha to join their ranks, and—while Sadatina is allowed an uncommon degree of autonomy—refusing to join is generally not an option for the average villager. They are the symbolic wives of the Adamu people's leader and, while celibacy is not required, bearing children is forbidden and harshly punished. Non-Shosa girls and women appear expected to adhere to traditional gender roles. As presented in Woman of the Woods, Uhuru is neither an egalitarian utopia nor a setting where only the heroine is allowed to occupy a place outside marriage and childbearing.

Religion also plays a central role in Woman of the Woods. The Adamu follow Cha, who is framed as a benevolent but demanding and occasionally distant god. The Mosele worship Karan, a malicious being of stone and magma. The Adamu deride Karan as a demon with delusions of grandeur, but where Cha is content to guide his people through ambiguous visions the divine aid Karan grants his supplicants is frighteningly concrete. His baboon-like ginanga nyoka act as terrifying shock troopers, while the cunning jackal-headed washaka strike under the cover of stealth. Karan’s most devoted human servants gradually gain physical aspects of their god, becoming the stone-skinned mjibwe.

While the story delivers exciting Sword and Soul combat in abundance, at times the war between the Adamu and Mosele is portrayed in an unusual light for such an action-oriented story. Milton makes it clear early in the book that the Mosele were already present in the river valley to which Cha is said to have led the Adamu. The two peoples coexisted for a time, until friction developed between the agrarian Adamu and the cattle-herding Mosele, as burgeoning farms absorbed grazing lands formerly used by the Mosele. While it is left unclear who sparked the original conflict, the Adamu certainly finished it, driving the Mosele out of their ancestral home and across a parched desert and into the mountains, ironically pushing them into the arms of the dark god Karan. As the Mosele return to the Adamu-occupied valley, bringing nyoka with them, the Shosa remain vigilant for Karan’s corruption.

The uneasy moral ambiguity at the heart of the conflict is highlighted by a point in the book where Sadatina herself leads a war band to an Adamu settlement showing signs of Mosele influence. She says “You will kill anyone or anything that approaches you. This is not a rescue. This is a cleansing.” This chilling passage and the massacre that follows seem to make the subtext text: this war is ethnic cleansing and the “heroes” are enthusiastic participants. While it appeared Davis was about to boldly grapple with ethnic cleansing in an Africa-inspired setting, this daring element of the plot is quickly and frustratingly dropped and the story returns to the fantasy genre’s more conventional human versus supernatural struggle.

While the story is exciting and the cover artwork by Chase Conley (director and storyboard artist at Marvel Studios) stunning, the book itself could have used some tighter editing. Words are occasionally omitted, and the early chapters of the Kindle edition include footnotes that appear to be editorial comments addressed to the author.

Editing issues and Davis’ apparent change of heart regarding the ethnic cleansing theme aside, Woman of the Woods is a worthy contribution to the Sword and Soul movement. I also appreciated his dedication to Saunders (“Dossouye has a sister now”), an acknowledgment of his mentor’s own groundbreaking woman warrior. Strong Black women remain a lamentable rarity in Sword & Sorcery fiction decades after Dossouye’s 1979 arrival, but Sadatina makes for a compelling African-inspired warrior, boasting courage, faith, and an indomitable spirit.

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This review originally appeared at the New Edge Sword & Sorcery blog on July 8, 2024.

Hurled Headlong Flaming

By Matt Holder – Spiral Tower Press – April 29, 2024

Review by Robin Marx

It is the year 1291 and the coastal Mediterranean city-state of Acre is under siege. After cutting a bloody swath through the Levant, the tide has turned against the European Crusaders. They find themselves surrounded by the Mamluk Sultanate and losing their foothold on the Holy Land. Traumatized by the insanity of the times and desperate to intervene, an unnamed Bishop begs the assistance of Islamic scholar and mapmaker Yaqut al-Hamawi. The cataclysm foretold in the Book of Revelation appears to be rapidly approaching, and the Bishop seeks sacred texts that may help humanity better cope with the tumult to come. To reach the otherworldly library housing the sacred texts, the Bishop must embark on a harrowing–in both the conventional and theological senses of the word–journey into the mythic underworld, risking both his body and soul.

Matt Holder’s HURLED HEADLONG FLAMING is the debut release from Spiral Tower Press’ newly established Keen Blades imprint. The publisher of WHETSTONE: AMATEUR MAGAZINE OF SWORD AND SORCERY, Spiral Tower Press also seeks to use Keen Blades to release new and original works of briskly paced fantasy adventure, specifically focusing on novella-length tales “that test the boundaries of what sword and sorcery can be.” In his introduction, editor Jason Ray Carney cites the “psychocartographic” nature of HURLED HEADLONG FLAMING as one of the novella’s core attractions. Like John Milton’s PARADISE LOST and Dante Alighieri’s DIVINE COMEDY before it, HURLED HEADLONG FLAMING blends a spiritual journey with a tour of various otherworldly locales. Unlike with a more conventional fantasy travelogue, these places are not to be taken merely at face value; they are often laden with additional significance, either imbued with allegory or providing object lessons for the pilgrim.

While the prelude and coda take place in the human realm, the underworld journey at the heart of the novella is divided into three distinct parts. During “Part I – The Matter of War,” the Bishop undergoes a symbolic rebirth, emerging naked and scorched into the underworld. Before long he is pulled into brutal conflict with a variety of opponents of vastly differing physiques, some human in form, others unmistakably demonic in nature. Recalling al-Hamawi’s advice, the Bishop must fight until he is “fluent,” shedding enough blood to attract the attention of powerful demons able to aid him in his quest. This first section of the book is visceral and relentless, showing a man of the cloth demolishing every obstacle in his path. Despite this section’s relatively brief page count, Holder delivers an epic, operatic montage-style depiction of the chaos of war.

Abandoning the limited third-person perspective of Part I, “Part II – The Matter of Truth” abruptly shifts to a Socratic dialogue-style format. Having successfully gained an audience with powerful demons, the Bishop must prove himself worthy of admission into the infernal city that houses the library he seeks. Three demons compel the Bishop to give a persuasive lecture on the nature of authority and truth. While conducted in a more genteel manner than the previous blood-drenched section, Holder gives the sense that this is merely a battle of a different sort.

“Part III – The Matter of Taking” marks another drastic transition in prose style, this time adopting a first-person epistolary presentation in the form of pages from the Bishop’s journal. Plunged into an infernal city of obelisks and blackened glass, a “churning cauldron of flesh” populated by both human souls and demons alike, the Bishop must orient himself and find a path to the library. “This place will not let you leave until you have completed your labors,” the Bishop is admonished, and he is forced to endure more hardship and despair en route to the library.

The extreme shifts in tone and prose style across the three parts of the underworld journey are disorienting, but this feels intentional. Even with the benefit of his initial coaching from al-Hamawi, the Bishop is constantly forced to react to unexpected developments and threats. Swiftly moving from gritty war epic to philosophical debate to claustrophobic horror, each presented with a different perspective, also cleverly serves to keep the reader on the back foot.

For what is ostensibly a spiritual journey, HURLED HEADLONG FLAMING is profoundly concerned with the flesh. The Bishop is not allowed to cleanly and luminously flit from scene to allegorical scene as an incorporeal soul. No, the Bishop is very much confined to his physical form. Over the course of his journey he is scraped, burned, pierced, torn, raked, abraded, bruised, lanced, and gouged. His corpus is constantly soiled with blood, sweat, dust, filth, and other distasteful stains. Although the underground imbues him with supernatural resilience, every footstep of progress he makes is nevertheless paid for in blood and perspiration. While he is still preoccupied with questions of sin and spiritual salvation, both the Bishop and the reader are constantly reminded of the fleshly vehicle he uses to navigate the underworld. This felt like a calculated rejection of philosophical dualism. Holder seems to suggest that the body and the soul cannot be separated, you carry your body and its weight with you. Even in Hell, a twisted ankle is a setback.

HURLED HEADLONG FLAMING succeeds in fulfilling Keen Blades’ stated objective of pushing the boundaries of Sword & Sorcery. The battle mayhem of Part I and the bizarre cityscape of Part III showcase deliver the kind of exciting martial action and phantasmagorical imagery present in much of the best Sword & Sorcery fiction. But the novella also demonstrates a pensiveness uncommon in the subgenre, however. Michael Moorcock’s stories often toy with philosophical themes, but it’s difficult to imagine him dedicating a third of a book to a Socratic dialogue. Otherworldly journeys figure prominently in C.L. Moore’s Jirel of Joiry tales, but without the Middle Ages-flavored religiosity of HURLED HEADLONG FLAMING. Rather than core Sword & Sorcery fans, I would be quicker to recommend this book to readers who enjoyed the grimdark medieval horror of Christopher Buehlman’s BETWEEN TWO FIRES. HURLED HEADLONG FLAMING may sit uneasily in the Sword & Sorcery category, but the grit, fast pace, propulsive action, and hallucinatory imagery are likely to appeal to S&S fans, nonetheless.

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My first published book review, this originally appeared in New Edge Sword & Sorcery Magazine Issue #0, released on October 1, 2022. The digital edition of the complete issue is a free download.

The Obanaax: And Other Tales of Heroes and Horrors

By Kirk A. Johnson – Far Afield Press LLC – April 28, 2022

Review by Robin Marx

When Kirk A. Johnson encountered fantasy, it was love at first sight. The introduction to The Obanaax: And Other Tales of Heroes and Horrors, Johnson’s self-published debut collection, describes how as a child he was instantly transfixed by the Rankin/Bass animated adaptation of The Hobbit. Subsequent exposure to the 1950s Hercules movies and the stop-motion classics by Ray Harryhausen deepened his enthusiasm for the genre. He devoured comics like Conan the Barbarian and Warlord before moving on to more foundational works of fantasy, such as those by Robert E. Howard and the Dreamlands tales of H. P. Lovecraft.

The love affair soured as Johnson matured, however. The author reveals how, during his university years, he became increasingly disenchanted with fantasy and a great deal of entertainment media in general. Black characters tended to be stereotypical and treated unfairly if they were included at all. “The Vale of the Lost Women” (a notorious Conan story that remained unpublished during Howard’s lifetime) and the African adventures of Solomon Kane are cited as being particularly troubling.

Despite a sense of exclusion from fantasy, his interest lingered. Casual online research into Fritz Leiber’s Fafhrd and the Gray Mouser eventually led him to discover the late Charles R. Saunders’ groundbreaking Maasai-themed hero Imaro, marketed as a “Black Tarzan.”

This introduction to the sub-genre Saunders labeled Sword & Soul enthralled Johnson, inspiring him to create his own characters and world informed by the Africa of yore. Interactions with other active Sword & Soul creators like Milton Davis and P. Djeli Clark further challenged Johnson and influenced his work. His first published short story, “In the Wake of Mist,” appeared in 2011’s Griots: A Sword and Soul Anthology, edited by Davis. Published by Johnson’s own freshly-established Far Afield Press in April of 2022, The Obanaax collects four further energetic Sword & Soul adventures.

While the protagonists differ for each story, the tales all share a common setting: the continents of Mbor and Gaabar, in the remains of the fallen island empire of Xanjarnou. Given the coastal focus of the included map and the author’s own Trinidadian heritage, one might expect the stories to draw upon the culture of the Black diaspora in the Caribbean. Instead, Johnson sticks with a West African-inspired milieu. Whereas Johnson’s contemporary Davis adopts a mythologized version of Earth for his Changa tales, Johnson’s is a secondary world in which two moons rule the night sky and the spirits of the ancestral dead remain close to their descendants.

While the tribes of the savannahs are derided as unsophisticated yokels by pampered cityfolk, it is these so-called barbarians and similarly rugged mercenaries who act as the prime movers in the stories collected here.

The novella-length title story “The Obanaax” has as its heroine Wurri, a hardened nomad of the Asuah. She deals with treacherous grave robbers, a cursed bond-slave, and otherworldly threats in her quest to reclaim her people’s sacred artifact.

“The Oculus of Kii” focuses on barbarian warrior Sangara (who interestingly shares a name with the protagonist of “In the Wake of Mist,” from Griots). When a wrestling bout gone awry leaves him deeply indebted to his master, he’s dispatched on a deadly treasure hunt. Sangara is forced to contend with the spirits of the dead, masked cultists trespassing on their burial grounds, and the cult’s unholy patron.

“Cock and Bull,” the pinnacle of the book for this reviewer, features tribesman N’Gara, nicknamed “Clean” for his good looks. New to city life, N’Gara finds work as an enforcer for an avaricious merchant. He soon discovers that allegiances can be fluid in the “civilized” world. N’Gara is less of a bumpkin than he appears, however, and possesses an agenda of his own.

The book concludes with “For Wine and Roast,” a rousing tale of disparate mercenaries tasked with retrieving their merchant employer’s stolen pendant, a trinket of considerable magical might.

The evocative presentation of the setting was the highlight of this book. Johnson conjures a world in which nguimb-clad sell-swords rub shoulders with rich merchants in silken mbubb gowns, drinking sorghum beer from calabash bowls in daakaa drinking houses lit by gourd lanterns. Like Michael Moorcock, Johnson is able to give the reader just enough scaffolding to set a scene without overburdening them with excess exposition. The text is also generously spiced with terms from a variety of West African languages like Wolof, Malinke, and Songhay. A glossary is tucked away in the back matter, but usually context clues make the non-English terms’ meanings obvious.

The author also excels when his heroes are thrown into armed conflict, particularly with supernatural opponents. The action scenes are frenetic and viscerally described, and Johnson’s monsters run the gamut from oozing, tentacled horrors to all-too-solid masses of bulging muscle.

In the introduction Johnson acknowledges that he is still polishing his craft, and he runs into trouble when his plots become less straightforward. Some of the stories introduce twists late in the game; a seemingly implacable enemy may have a change of heart, or an ally might prove less steadfast than originally thought. At times these sudden developments are not as handled as elegantly as they could have been, and some additional foreshadowing or telegraphing could have helped these moments land with more dramatic impact.

For a self-published volume, the prose is largely typo-free, but it would have benefited from another editing pass. Commas occasionally appear in mystifying locations, or are conspicuous by their absence.

While this book is a promising debut, one gets the sense that Johnson’s best tales lie ahead, as his raw talent is honed by experience. That being said, Sword & Sorcery fans are fortunate that representation in the form of Saunders’ Imaro managed to coax this fresh talent back into the fantasy fold. Johnson is an author to watch.

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