Capsule Review Archive – Skallagrim – In The Vales Of Pagarna by Stephen R. Babb
This review originally appeared on Goodreads on May 10, 2022.
Skallagrim – In The Vales Of Pagarna
By Stephen R. Babb – Hidden Crown Press – March 7, 2022
Review by Robin Marx
This adventurous novel begins with a bang. A bang and a slash, to be more precise, as a thief named Skallagrim is clubbed on the back of his skull immediately prior to having his face slashed open. As he regains his senses, Skallagrim quickly realizes that he’s in a back alley fight for his life. A sorcerer screams directions at his henchmen to subdue Skallagrim while bundling a terrified maiden that Skallagrim faintly recognizes as his beloved into the back of a wagon. Other than that, his memory is blank. Just as his situation is at its most desperate, he miraculously acquires an enchanted sword that nearly fights of its own accord.
Severely wounded, Skallagrim survives this battle, only to discover the nameless maiden has been abducted away into the countryside. With the help of a handful of somewhat suspect allies, including a self-professed friend he has no memory of, Skallagrim is stitched back together and pointed in the direction of the evil sorcerer’s fortress. He must journey through hostile wilderness in a race to rescue the girl before she is sacrificed in a nefarious ritual.
The story that follows is a fast-paced adventure. While the premise is pretty basic—save the girl from the wicked wizard—complications and twists are introduced along the way that add more depth to the narrative. Skallagrim learns that he’s a pawn in a greater game, and both his enemies and allies have more going on than it first appears.
Stylistically, the book is a little offbeat. The pace is quick and the action frenetic. However, Babb seems to see no reason to limit himself to Skallagrim’s point of view, instead going with a third-person omniscient perspective. The reader spends most of the time in Skallagrim’s mind, but mid-chapter or even mid-scene the perspective will slide into in the mind of someone Skallagrim is interacting with, giving insight into their thoughts or agenda. While third-party omniscient is a valid—if not currently very fashionable—perspective, here it’s mostly used to info-dump exposition that Skallagrim isn’t otherwise party to. The additional detail is welcome, as Skallagrim isn’t particularly well-traveled and he’s also suffering from the effects of amnesia, but I couldn’t help but feel it could’ve been delivered in a more elegant manner.
The prose is very vivid, to the extent that it came off a little purple at times. Early on it felt like no noun or verb was left unadorned. This impression weakened over time, however. Whether the writing relaxed a bit or I simply became accustomed to it is difficult to tell. When I was reminded that Babb is a musician and songwriter (for a fantasy-themed prog rock outfit named Glass Hammer) the slightly ostentatious prose made a bit more sense.
The initial verbosity and reliance on the hoary trope of amnesia put me off the book a bit early on, but the more I read, the more I enjoyed it. The book occupies an interesting halfway point between sword & sorcery and epic fantasy. Monster selection is straight out of Lovecraft, and I thoroughly enjoyed the ghouls, nightgaunts, and tentacled Old Man o’ the River. The intense action and high concept premise is traditional sword & sorcery, but as Skallagrim slowly becomes aware of the shadowy forces pulling strings behind the scenes, he gains a vague understanding of higher stakes and perhaps his own destiny. This adds a more epic cast to the events of the story, as well as setting the stage for sequels. I’m still not a fan of amnesiac protagonists, but I’m interested to see where Skallagrim’s journeys take him.
Recommended for fans of action-packed sword & sorcery. People who enjoy the gothic fantasy trappings of From Software games like Dark Souls and Elden Ring will also find a lot to like in the last third of the book.
★★★★☆
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