Robin Marx's Writing Repository

fantasy

This review originally appeared at Grimdark Magazine on July 21, 2023.

Conan the Barbarian – Free Comic Book Day 2023

By Jim Zub (Writer) and Roberto De La Torre (Artist) – Titan Comics – May 6, 2023

Review by Robin Marx

The 2023 Free Comic Book Day issue of Conan the Barbarian is set deep within the grim, hilled land of Cimmeria, Conan’s homeland. After crushing three Cimmerian villages in the process, the expansionist Aquilonian empire has established the frontier outpost of Venarium. The Cimmerian barbarian tribes’ internecine feuds have left their lands ripe for colonization, or so the arrogant Aquilonians believed. Now the barbarians—temporarily united by their hatred for the foreign interlopers—scale Venarium’s palisades. Among their number is Conan, just fifteen years of age and already more impressively built than most fully grown men. It is at Venarium where Conan first bloodies his blade. Picking through the outpost’s loot he also, unexpectedly, finds himself afflicted with an intense curiosity about the outside world.

This Free Comic Book Day issue marks the first installment of Conan the Barbarian from UK publisher Titan Comics. It may sound strange to say this about a comic starring a bloody-handed barbarian, but it feels like this introduction to the new Conan the Barbarian series is about reassuring fans. While Conan is one of the most venerable fantasy characters in comics, his publication history has been rocky in recent years. The fledgling Titan Comics line appears to be an attempt to provide some welcome stability.

Excitement surrounded the return of the Conan the Barbarian comic book to Marvel in 2019. Conan’s 15 year stretch at Dark Horse was largely successful, but to long-time comic fans the original Marvel run beginning in 1970 is still the first incarnation of the character to come to mind. The one penned by Roy Thomas and illustrated by Barry Windsor-Smith and later John Buscema, with all of them operating at the height of their formidable powers. To many, the relaunch of the Conan the Barbarian and companion Savage Sword of Conan series felt like a homecoming.

It didn’t take long for cracks to appear, however. The flagship Conan the Barbarian series was well-received, but Marvel’s editorial decision-makers also wasted no time incorporating the venerable character into the greater Marvel universe. The Avengers: No Road Home (2019) story line saw him join forces with Wanda Maximoff, the Scarlet Witch. Conan also took on a primary role in the subsequent Savage Avengers series, alongside Wolverine, The Punisher, Venom, etc. While crossovers such as these were not unknown during the classic Marvel era, they were largely confined to the non-canon What If…? title. Many readers—not limited to purist fans of Robert E. Howard’s original literary Conan, but also including fans from the crossover-light Dark Horse Comics era—opposed this sort of crossing of the streams.

Far more damaging, however, were the production and publication days that accompanied the pandemic. After the conclusion of Jason Aaron’s “The Life and Death of Conan” arc, writing duties on the core Conan the Barbarian title passed to fantasy comic veteran Jim Zub. Just two issues into Zub’s “Into the Crucible” story line, production was halted, with supply chain issues cited as the cause. There was a seven-month gap between issues, stunting the momentum the plot had accumulated. The mainline Conan the Barbarian series lasted ten more issues, and a six-issue King Conan miniseries followed, but by mid-2022 Marvel announced they had declined to renew the Conan character license.

With the Marvel experience still fresh in public memory, Titan Comic’s Free Comic Book Day issue of Conan the Barbarian seems like an attempt to satisfy and reassure three segments of the audience: neophytes, existing Conan comic fans, and fans of the original pulp fiction character.

Newcomers to the character are given an easily digestible origin story; they’re introduced to Conan during his very first battle and learn the motivation for his wandering life of adventure. There’s no exposition info-dump or dense setting lore, we meet the hero when he’s just starting out, see him in an action-packed situation, and receive some tantalizing hints about future adventures.

Readers already familiar with earlier comic book incarnations are given an immediately familiar-looking depiction of the character: Roberto De La Torre’s lines are strongly reminiscent of John Buscema’s classic Marvel portrayal of Conan. Jim Zub has been given another chance to write the character, and even the colorist and letterer (Jose Villarrubia and Richard Starkings, respectively) are veterans of the Dark Horse Conan series. When Conan’s future love interest Belit is glimpsed in a brief foreshadowing sequence, she appears in her classic Marvel furs. When Conan leaves Venarium behind in search of adventure, he even picks up and dons a horned helmet vaguely similar to the one given him by original Marvel artist Barry Windsor-Smith. The message seems to be that this is the comics Conan you know and love, delivered by people you can trust.

Finally, while they might not be the largest audience or the most impactful on comics sales, fans of Conan creator Robert E. Howard’s original pulp stories are also given some attention. The sack of Venarium depicted in this issue is adapted from a few lines in “Beyond the Black River,” a short story that appeared in a 1935 issue of Weird Tales magazine. When the reader is given a glimpse of Conan’s future exploits, situations from Conan’s other pulp appearances (“The God in the Bowl,” “The Tower of the Elephant,” “Rogues in the House,” “The Queen of the Black Coast”) are shown. The issue even concludes with a brief essay by Howard scholar Jeffrey Shanks that highlights the character’s long literary history and explores why Conan’s stories still resonate today.

While the Free Comic Book Day issue of Conan the Barbarian is only a brief taste, this fan has been duly reassured. De La Torre’s artwork is gorgeous and dynamic, and it hearkens back to some of the most beloved depictions of the character. Jim Zub has been vocal about his enthusiasm for Conan for many years, and there’s no other active comic writer I trust more to do the barbarian justice. Conan the Barbarian Issue #1 can’t come soon enough.

#ReviewArchive #ComicReview #Fantasy #SwordAndSorcery #JimZub #RobertoDeLaTorre #TitanComics #ConanTheBarbarian #GrimdarkMagazine #GdM

This review originally appeared at Grimdark Magazine on May 26, 2023.

Die By the Sword

Edited by D.M. Ritzlin – DMR Books – April 28, 2023

Review by Robin Marx

DMR Books has quickly established itself as one of the premiere sources for new and reprinted fiction written in the pulp sword & sorcery and science fantasy traditions. They’ve released a number of anthologies in recent years, including the Swords of Steel series of dark fantasy stories written by heavy metal musicians and the horror-themed Samhain Sorceries. Rather than reprints or specially solicited authors, Die By the Sword is intended to be the first in a series of anthologies featuring all-new sword & sorcery tales gathered via open calls for submissions. This initial volume includes eleven stories by both previous DMR contributors (Howie K. Bentley, Matthew Knight, etc.) and newcomers. The gorgeous cover artwork is provided by underground comix and paperback veteran John Pound, who may be most well known among readers of a certain age for his work on Topps’ Garbage Pail Kids line of trading cards. Alas, the cover is a reissue of a painting from 1980 and no lion-headed warriors appear in this book.

Die By the Sword starts off strong with “Ardax in Antillia” by Dariel R.A. Quiogue. Hailing from the Philippines, the prolific Quiogue has been popping up frequently in fantasy and adventure-fiction venues, including the first installment of Rakehell magazine and issue zero of New Edge Sword and Sorcery Magazine. As with those outings, Quiogue blends historically-inspired settings with swordplay and monsters, creating stories that bring to mind the classic Ray Harryhausen fantasy adventure movies. “Ardax in Antillia” involves a pair of gladiators who, after their escape from a Roman arena in Iberia, encounter a beautiful maiden condemned to be sacrificed to the cruel Atlantean gods. The fast-paced tale that follows is packed with visceral combat and fun aquatic monsters.

“Rites of the Black Goddess” by Paul D. Batteiger is another outstanding story. Fresh from the Crusades and Jerusalem, war-weary lord Morcar returns home to find his domain usurped by an arrogant Norman count. Through the aid of steel and decidedly unchristian magic, Morcar immediately sets about regaining his birthright. While most of the stories in Die By the Sword pair gritty combat with a dark outlook, this violent and moody piece is especially likely to appeal to grimdark fans.

Sharing a setting with the author’s 2022 novel Frolic on the Amaranthyn, Chase A. Folmar’s “The Sorcerer’s Scion” is another tale that emphasizes shadowy atmospherics. The bulk of this short chronicles the final hours of sell-sword Kulvrak—found killed under mysterious circumstances at the story’s outset—hired to rescue the daughter of a deranged herbalist from a nightmarish garden in squalid Old Iskalruun. Folmar cites classic Weird Tales scribe Clark Ashton Smith as an influence, and this story similarly delivers both lush prose and tense strangeness.

Inevitably with anthologies, some stories are less successful than others. Neither Howie K. Bentley’s “Secrets Only Dragons Know” nor “The Key to the Blood Pyramid” by Matthew Knight quite worked for me. The former involves Eldol, a warrior Briton who joins forces with a tribal witch in a quest for revenge against treacherous Saxons. The witch is demonstrated to have an agenda of her own, but muddy storytelling and an overly cryptic ending ensured that the titular dragons kept their secrets to themselves. “The Key to the Blood Pyramid” holds together better as a narrative, but the over-the-top vampyre-slaying magical armor-clad dimension-crossing protagonist (previously seen in 2019’s Karnov: Phantom-Clad Rider of the Cosmic Ice, by Knight, Bentley, and Byron A. Roberts) reminded this reviewer of a well-meaning but over-exuberant guy at a game store telling everyone within earshot all about his “cool” high-level Dungeons & Dragons character.

Among many strong stories, the highlight of Die By the Sword for me was Gregory D. Mele’s “The Heart of Vengeance.” Like Mele’s previous contributions to Tales From the Magician’s Skull No. 6 and Whetstone: Amateur Magazine of Pulp Sword and Sorcery issue 5, “The Heart of Vengeance” takes place in the Aztec-inspired setting of Azatlan. After warrior lord Helomon Twelve-Vulture loses his kingdom to a treacherous cousin, he embarks on an epic quest of retribution. He gains the mystical assistance of the skull-faced priesthood of Xokolatl, Lord Death, but is left with a troubling prophecy: all other victories will be Helomon’s, but should he seek the life of his usurper cousin he will not live to see the completion of his revenge. This central tension—is revenge worth one’s own death?—plus the intriguing setting combine for a very compelling dark fantasy tale.

Also worthy of note is the final story in Die By the Sword, “The Sacrifice” by Elias Varsity. Deceived by an alluring woman of the night, arrogant Greek wanderer Cleofas finds himself pinioned by a marble statue in an isolated ruin. His arm trapped in an unyielding stone fist, the harsh Mediterranean sun threatens to drive him delirious before an ignominious death of thirst. His only possible salvation lies with a cloaked, misshapen lurker that speaks in riddles. The shrouded figure offers him escape, but at a terrible price. A nasty little grimdark fable that deals quite directly with hubris and the punishment thereof, “The Sacrifice” lingers in the brain.

Die By the Sword is a strong collection of stories from fascinating newer voices. While not every story hit the mark with me, it is important to emphasize that NONE of the stories in Die By the Sword are boring. Violent action and fast-paced storytelling are ubiquitous, there is a generous serving of horror, and the stories are peppered with crowd-pleasing operatic themes like self-destructive revenge, desperate rescue missions, and rulers in exile. In addition to its reprints, DMR Books has devoted a great deal of effort to showcasing newer pulp sword & sorcery and dark fantasy authors. It’s exciting to see DMR casting its net even wider with open calls for submissions, and it is this reviewer’s hope that the proposed series continues.

#ReviewArchive #BookReview #Fantasy #SwordAndSorcery #DMRitzlin #DMRBooks #DieByTheSword #GrimdarkMagazine #GdM

This review originally appeared at Grimdark Magazine on May 10, 2023.

Tales From The Magician’s Skull – No. 10

By Goodman Publications – April 12, 2023

Review by Robin Marx

First debuting in 2018, Goodman Publications’ Tales From The Magician’s Skull has reached its landmark tenth issue. While the arrival of new magazines dedicated to short fantasy fiction is not uncommon, Tales From The Magician’s Skull distinguishes itself from its fellows via its specific editorial focus and high production values. Directed by editor Howard Andrew Jones, the magazine is dedicated to never-before-published stories written in the classic pulp Sword & Sorcery tradition.

In addition to digital formats, the magazine is available in high-quality physical volumes manufactured via traditional offset printing (rather than print-on-demand). This tenth issue boasts a vibrant cover painting by veteran paperback cover and comic book artist Sanjulian, and each of the nine stories contained within have been given their own accompanying black and white illustration. Interior artists include Jennell Jaquays, Brad McDevitt, and Stefan Poag.

In an essay titled “Defining Sword-and-Sorcery” (collected in special issue No. 0 of Tales From The Magician’s Skull), Jones describes his vision of the S&S sub-genre and what distinguishes it from other varieties of fantasy. He highlights the outsider hero as one of the hallmarks of S&S: the protagonists often exist on the margins of society as wandering barbarians or thieves, rather than comfortably ensconced nobles and townsfolk. S&S heroes tend to live by their wits and martial ability, with magic either unreliable as a tool or outright malignant. And rather than lofty ideals or nation-level politics, these heroes tend to be motivated by earthier, more immediate concerns: the acquisition of wealth, romantic desire or lust, or the simple will to survive another day. Jones also emphasizes the breakneck pacing of S&S stories and their focus on violent action. All of the stories contained in this tenth issue demonstrate these qualities, making Tales From The Magician’s Skull an easy recommendation to readers who enjoy an abundance of action and peril in their fantasy.

The magazine’s cover art is dedicated to “The Demon Rats,” by C. L. Werner, a prolific author of licensed fiction set in the various WARHAMMER settings. The story involves Shintaro Oba, a disgraced samurai who finds himself tasked with exterminating a suspiciously coordinated horde of iron-fanged rodents intent on destroying a temple’s library of scriptures. He receives some assistance from an alluring shape-shifter with her own agenda. While Shintaro Oba has appeared in previous stories, no prior knowledge of the character is required to enjoy this adventure. Both the premise and characters are colorful, but some of the names feel awkwardly constructed in Japanese.

Perhaps the simplest story in the issue is also one of the most effective. “Green Face, Purple Haze” by Marc DeSantis is about an American soldier in the Vietnam War who finds himself magically transported to a fantasy realm with its own battles raging. Gunpowder fails to work, robbing him of the technological advantage of his assault rifle, but his modern military training and indomitable fighting spirit serve him well in the conflict between humans and the bestial urks. Although the specific words of the modern US Marine mantra “Improvise. Adapt. Overcome.” do not appear in the text, this story entertainingly celebrates that ethos. With its focus on the unchanging nature of war and visceral combat descriptions, this story in particular has a lot to love for grimdark enthusiasts.

Many of the stories collected in this issue are grounded and gritty, but others venture into much stranger territory. “The Sorcerer’s Mask” by Jason Ray Carney, managing editor of Whetstone: Amateur Magazine of Pulp Sword and Sorcery, involves an unnamed thief unjustly cast into a vast dungeon by a paranoid immortal wizard. The Rogue must rely on his wits and the aid of an enigmatic soothsayer to effect his escape, and there is a sense of grim inevitability leading up to the final confrontation. The story moves quickly despite its vivid detail, covering a surprising amount of ground in a mere six pages. “A Simple Errand” by Grimdark Magazine contributor Matthew John also involves a prison break, but one where a sorcerer (or “meddler” in the story’s parlance) frees a barbarian warrior awaiting execution in order to put him to work on a dark mission: killing an alien god on another world. This adventure is packed with hallucinatory imagery worthy of Roger Dean’s cosmic prog rock album artwork.

A surprise highlight of the issue was “The Black Pearl of the Sunken Lands,” by Cynthia Ward. In this story, a headstrong youth named Bruko vows to reclaim a legendary lost treasure to prove himself worthy of the affections of a beautiful maiden. This familiar premise is freshened by the fact that the protagonist is a nereus (aquatic humanoid) and his sidekick in the endeavor is an intelligent dolphin with blades strapped to his fins. It’s a simple thing, but the underwater setting makes a significant difference in the feel of the story. Ward’s sly humor further enhances the piece; the object of Bruko’s affections makes it pretty obvious to the reader that she’s not especially interested in marrying Bruko, and the dolphin companion proves to be more intelligent than the hero he’s accompanying.

The stories in this issue all share brisk pacing and an emphasis on swordplay, but their heroes are diverse in nature. In addition to Werner’s samurai hero, African-inspired and Native American warriors (in “Nzara” by D. J. Tyrer and “The Silent Mound” by Charles D. Shell, respectively) also have opportunities to shine. One of the toughest and most physically imposing characters herein is a woman: Dakagna, heroine of the grimdark-inflected “Dakagna and the Blood Scourge” by W. J. Lewis. At the opposite end of the spectrum is Jade, the heroine of Jeffery Sergent’s “The Eye of Kaleet,” who uses guile to survive situations where she is clearly outmatched martially.

The issue concludes with a brief appendix entitled “The Monster Pit,” giving various monsters appearing in the fiction game statistics for use with the publisher’s Dungeon Crawl Classics Role Playing Game. This is a fun addendum for players of DCC RPG or other games with systems largely compatible with early editions of Dungeons & Dragons, but the page count it occupies is minimal, meaning that non-gamer readers are unlikely to feel alienated or slighted by the non-prose content.

Ten issues and nearly five years in, Tales From The Magician’s Skull continues to deliver fantastic action-adventure tales in an appealing and polished package. Previous issues included a number of established names familiar to fans of contemporary Sword & Sorcery—Adrian Cole, James Enge, John C. Hocking, Violette Malan—but the most recent installments have also begun incorporating exciting newer voices as well. The magazine enjoys near universal acclaim among Sword & Sorcery readers and has become a sort of Holy Grail venue for S&S writers looking to showcase their work, but—like the sub-genre itself—one still gets the feeling that Tales From The Magician’s Skull isn’t quite getting the sort of wider recognition its quality deserves. Whether this is due to difficulties in promoting short fantasy fiction in today’s increasingly entertainment-saturated market is unclear. Perhaps the magazine’s association with a role-playing game publisher and each issue’s appendix of game statistics lead some fantasy readers to assume that Tales From The Magician’s Skull is an RPG magazine, rather than an original fiction magazine with some bonus RPG content. Sword & Sorcery tales are full of scrappy underdogs doing whatever it takes to survive, but like those heroes it’s nice to see the underdogs rewarded in the end with glory and gold. Other Grimdark Magazine contributors (cf. Matthew John’s Robert E. Howard: Godfather of Grimdark? and John R. Fultz’s The Mud, The Blood, and the Years: Why “Grimdark” is the New “Sword and Sorcery”) have remarked upon the considerable amount of shared DNA between Sword & Sorcery and grimdark fantasy fiction. Grimdark readers are encouraged to give Tales From The Magician’s Skull a look, perhaps it will become a new favorite discovery.

#ReviewArchive #BookReview #Fantasy #SwordAndSorcery #HowardAndrewJones #TalesFromTheMagiciansSkull #GrimdarkMagazine #GdM

This review originally appeared at Grimdark Magazine on April 17, 2023.

Wraithbound

By Tim Akers – Baen Books – April 4, 2023

Review by Robin Marx

Wraithbound presents a world that is literally coming apart at the seams. Reality-warping elemental Chaos is only barely restrained by monumental, magically-infused barricades. The fortunate and affluent live deep within the Ordered Lands, while those less privileged are relegated to the outer borders, suffering the corrosive influence of the roiling Chaos just outside the walls. As the creators and maintainers of the so-called “orderwalls,” the mages of the Iron College have become a prominent pillar of society. Known as spiritbinders, these mages interweave a portion of their souls with an elemental spirit, gaining power over that spirit’s domain. Each spiritbinder dedicates themselves to a single element. Air, water, fire, and stone are some common choices, while others form pacts with more abstract entities, such as manifestations of law or life. Rumors also exist of renegade spiritbinders who entangle themselves with darker entities, such as demons or the souls of the deceased. With the continued survival of civilization at stake, the Iron College has established the justicars, a ruthless security force tasked with both policing the ranks of the spiritbinders and also hunting down unsanctioned “feral” mages operating outside the strictures of the College.

Young Rae Kelthannis finds his comfortable lifestyle turned upside down when his father, a minor weather-controlling stormbinder in the employ of Baron Hadroy, becomes entangled in a justicar-led purge of heretical magic. The Kelthannis family flee to the edge of civilization, eking out a meager life in the shadow of an orderwall. Despite the risk of justicar scrutiny, after a miserable decade of self-exile Rae gives in to the temptation to follow in his father’s footsteps. He attempts a spiritbinding of his own, using his father’s fractured sword as a focus for the magic. Instead of joining with a minor air elemental as intended, he finds his spirit entwined with something much more treacherous: a wrathful soul from the realm of the dead. This disastrous summoning has lethal consequences for Rae’s loved ones, and he immediately finds himself pursued by both justicars and an even more implacable foe: a brutal mage encased in a mechanical suit. To survive, Rae will have to come to grips with both his father’s hidden past and his dangerous new spiritbound partner.

Wraithbound is an epic fantasy where magic takes center stage. The various types of spiritbinding and their myriad manifestations are examined in intriguing detail, providing fun daydream fodder to readers and making this book an easy recommendation to fans of Brandon Sanderson’s intricate magic systems. Command of elements like fire and water are common enough in fantasy stories, but Rae’s tumultuous alliance with the wraith is both fresh and compelling. Rae is reckless and untrained, while the wraith bristles at being compelled into servitude. With the wraith seeking ever more control over his earthly host’s body, the reader is given the sense that Rae has caught a tiger by the tail. He requires his deathly companion’s dark assistance if he is to live to see another day, but the wraith’s agenda and Rae’s own are often at odds.

Wraithbound is also rich with layered mystery. Although it’s given away in the title, Rae doesn’t discover the true nature of his bound spirit until the halfway point of the book. The actual identity of the wraith isn’t revealed until much later. The role of Rae’s father in the magical catastrophe that has come to be known as the Hadroy Heresy and the ultimate goal of Rae’s pursuers are also crucial parts of the puzzle he must solve. I felt clever whenever one of my suppositions turned out to be correct, and absorbed even further into the narrative with every unexpected twist. Akers keeps the reader guessing.

Promoted as the first book in The Spiritbinder Saga, Wraithbound concludes with some tantalizing hints about the future direction of the series. However, prospective readers can rest assured that Wraithbound provides a self-contained tale with a proper ending, rather than merely a fraction of the story with an arbitrary or abrupt conclusion.

Much like Rae himself, the reader is whisked from one danger to the next, with very few pauses to rest. Rae’s perilous journey takes him far beyond the Ordered Lands and into the Chaos-infested wilderness, the skies, and even the shadowy land of the dead. Fast-paced and packed with cinematic magical duels, Wraithbound is an exhilarating ride from start to finish.

#ReviewArchive #BookReview #Fantasy #EpicFantasy #Wraithbound #TimAkers #GrimdarkMagazine #GdM

This review originally appeared at Grimdark Magazine on March 30, 2023.

Old Moon Quarterly: Issue 3, Winter 2023

By Old Moon Publishing – March 13, 2023

Review by Robin Marx

An intriguing newcomer to the small press dark fantasy fiction scene, Old Moon Quarterly has recently released its third volume. The magazine bills itself as a showcase for weird fantasy fiction and sword & sorcery, citing the works of Clark Ashton Smith, Karl Edward Wagner, and Tanith Lee as touchstones. The first volume debuted in July 2022, followed up by the second in November of the same year. While each issue to date has featured four stories, the page count has grown slightly with each installment. Volume 3 of Old Moon Quarterly boasts striking sepia-toned cover artwork by Daniel Vega, showing an (Elric of Melnibone-inspired?) armored warrior confronted by a twisted, multi-headed monster. There are no interior illustrations or advertisements, and the text is presented in a single column layout.

After a brief Introduction comparing Arthurian romances to modern day fantasy adventures, the fiction section of Old Moon Quarterly Volume 3 opens strongly with “Evil Honey” by James Enge. Nominated for the World Fantasy Award in 2010 for his debut novel Blood of Ambrose, James Enge is likely the most widely recognizable author printed in Old Moon Quarterly to date. Like Blood of Ambrose and several short stories from the pages of Black Gate Magazine, Tales From The Magician’s Skull, and elsewhere, “Evil Honey” features Enge’s wandering wizard Morlock Ambrosius, also known as Morlock the Maker. In “Evil Honey” Morlock finds himself magically compelled by the god of bees to come up with a non-lethal way of dealing with an aggressive hive tainted through the consumption of toxic pollen. Shrunk down to bee size by the god, Morlock infiltrates the hive. While the premise seems like something out of a children’s story, Enge plays it mostly straight. Touches of whimsy are overshadowed by the viciousness of the warped bee society, consumed by fear and the desperate need for a common enemy. While “Evil Honey” works fine as a piece of fantasy fiction, one could also view it through a more allegorical lens as a critique of modern nations and their self-destructive, eternal War on Terror. One hopes that there’s a happier solution for the issues dominating post-9/11 America than what Morlock comes up with for the corrupted hive. Setting potential symbolism aside, “Evil Honey” is a fascinating adventure tale and Enge’s moody, sardonic Morlock is always a treat.

The second story is by German writer T. R. Siebert and entitled “Knife, Lace, Prayer.” Where “Evil Honey” was intensely local—even miniature—in scope, this tale is epic to the extreme. It involves a “girl who used to be a beast” journeying across the devastated landscapes of the Ashlands on a mission to slay god. Her world is literally coming apart at the seams, with the god in the process of remaking it into something new. Enraged by the destruction of all she knew and loved, the nameless beast/girl vows revenge. But to find her divine target she must first enlist a guide: a disillusioned paladin named Edmund. While initially I was put off by the vagueness of some of the prose and frequent flashbacks to the girl’s former life as a holy guardian beast, by the end of the story I found myself completely won over. Not only is the story ambitious despite its brief page count, its conclusion is immensely satisfying.

“Singing the Long Retreat,” by R. K. Duncan, is told through the eyes of Fatima, a warrior woman of the Prepared, a cavalry unit tasked with holding off an invading army while the rest of Fatima’s people make their escape. The odds are overwhelming and, as the name suggests, the Prepared are resigned to their own deaths. Songs and poems are evidently important to Fatima’s people, and she sings throughout the battle that ensues, improvising lyrics to raise the morale of her comrades and intimidate their foes. Nearly the entire story is one extended battle scene. The general ebb and flow of combat is narrated as well as individual acts of self-sacrificing heroism, all punctuated by Fatima’s verses. While it reminded this reviewer of Tennyson’s “The Charge of the Light Brigade,” the lack of any conclusive resolution robs the story of much of its inspirational power. “Singing the Long Retreat” seems more an exercise in creating a mood than relating a plot. While I did not enjoy it as much as the other contributions in this Old Moon